The Repopulation offers three player housing options to choose from: instanced housing, persistent world housing, and player city housing. Instanced plots will be available for the OWON and FPR factions along with an option for players who are not aligned with either. The factions will not share instanced housing neighborhoods. Each instance will have small to large plots available for players to place homes. These instances will create small neighborhood communities within the instance.
Persistent, non-instanced housing will have similar plot options and will be available all over the world ranging from PvE zones, in/near PvE cities, to larger plots of safe land set aside for housing neighborhoods. The value of these plots of land will vary and you may only own one plot of land at a time per character. While there are ways around this with multiple accounts or characters, it should restrict people from eating up all of the land to only turn around and try to sell it all. In addition, we will have mechanics in place to transfer or sell plots. There will be upkeep costs and other factors to empty out plots that are not maintained so they become available as the game progresses. While the open world land is limited, instanced housing is not. During release the housing plots in non-instanced housing will randomly become available and will continue to do so as we introduce more plots into the game. This should give everyone an opportunity to purchase land and prevent it from being gobbled up early on.
Player city housing is a slightly different beast as far as plots are concerned. Player city plots must be provided by the owner of the city and then assigned to a player to use. You maintain control of the contents of your housing unit and apply any normal restrictions or rules as you would in non-nation housing. Ultimate control of the plot is retained by the Nation that owns the city. If the Mayor of the city wants you gone they simply release your control of the plot and then do whatever they want with it. You can then move your house to one of the instanced areas, world areas, or to another Nation city.
Housing Unit Data Edit
At the core of the system is the Housing Unit Data that is saved for each player. Instead of your house being directly attached to a certain instance or area, the Housing Unit Data is attached to a plot and all of the data is stored in a relative fashion much like a blueprint.
Players can begin designing their homes in affordable, instanced housing while saving up and looking for persistent world plots that interest them. When you do choose to move your home, your work will not be lost; the data will be transferred from one house to the other with the click of a button. This system gives players a lot of flexibility and options when choosing where to place their home.
Since the home is tied to the plot as well as the owning player, the home will be available for others to view and interact with, even if the owning player is offline. Players will be able to set permissions on their home allowing others to work with the home if they choose. Keep in mind, however, that the design of the home is completely safe and no one can steal from you or break your home while you are away. Should a player build a home within a nation, the same permissions will hold. When another Rogue Nation seizes a city, the player housing plots will release and package player homes. Players will then have the option of placing their home on another plot. The player's home and and items within the home will not be lost or destroyed.
Another important aspect of housing is placement options. Placement tools will be slightly expanded for housing to allow more flexibility. There will be constraints in place to make sure you don’t build outside of your assigned housing plot, but you will be able to rotate the object in strange ways and have objects “floating” off the ground if you so desire. You will be able to select the object and adjust the values using a graphical interface that easily allows you to adjust and see the position and rotation of the object in real time.
There are prefab assets, whole houses that can be dropped in place, or sliced modules that will allow you to build the house to your own design. The modules will not only be designed to work together, but they will also be tailored to have a consistent look. This will give players the ability to build out or up by combining the right modular pieces.